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#1 miSs

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Posted 18 June 2012 - 12:57 PM

Ok MechWarriors, we know you cannot wait to slide into your cockpit and pilot your mech in MechWarrior Tactics. The devs at RHI & Acronym are working hard to perfect the game for you to play soon. So we gotta ask; What do you want to know about the game?

Submit your questions in a post below and a dev will forgo sleep to answer asap, that's right, nothing is off limits (except the things that are off limits).

Happy posting!
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#2 NikolMarik

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Posted 20 June 2012 - 05:18 PM

Is Mechwarrior Tacticts trying to follow the gameplay rules from the Battletech table top game or is it trying to be its unique game system?

#3 Novastorm

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Posted 20 June 2012 - 05:25 PM

Not about the game and honestly not realy important in the grand scheme of things...

But I miss my advanced member status. And my like tally. Normally I don't care about such things. But I tend to be a light poster, and this game has probably been the only one I have been an active forum comunity person on. I mean I barely have 14 post on the MWO forums. But here... I care lol.

Is there anyway those old things will transfer over? I know it is incrediably minor in the grand scheme of things, but *sniffle*

#4 Chukenator

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Posted 20 June 2012 - 05:56 PM

View PostNikolMarik, on 20 June 2012 - 05:18 PM, said:

Is Mechwarrior Tacticts trying to follow the gameplay rules from the Battletech table top game or is it trying to be its unique game system?

So the thing is that BattleTech has always been the inspiration for MWT, but we also wanted to bring our own interpretation and voice to the franchise. We do have our own spin on how you're going to do 'Mech battle but keep in mind our goal isn't to alienate the fans of BattleTech and MechWarrior. We want MWT to feel familiar and for experienced 'Mech fans to instantly grok what's going on.

And c'mon, if you want a true BattleTech representation you have MegaMek. It's a 10+ year endeavor, a real labor of love by super dedicated fans. It's fantastic and we want to do something a little different than what's already available.

Really, the idea of disrespecting the dedicated fans and the franchise's history is absolutely abhorrent. We're making a game we, as long time BattleTech and MechWarrior fans, want to play and enjoy. When we deviate from expected rule sets it's because we're trying to make the game a better experience for both old hardcore fans and the new fan base. We have a game we want to share with everyone because we think it is really good.

If you're concerned about question like: Is heat still an integral part of the tactical decisions a player'll be making? Of course. Is terrain still tactically relevant? Of course. Is the Atlas still a bad-ass? Of course! This is still a game grounded in the lore and canon of the franchise that we all love. This is still a game about giant robots beating the Hell out of each other.

#5 KellAset

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Posted 20 June 2012 - 05:59 PM

1. Will there be melee combat in game?
2. Will we see something more than just mechs? vehicles and infantry?
3. Will MWT eventually appear also on "steam" among other free to play games?
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#6 FireMandrill

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Posted 20 June 2012 - 06:14 PM

What degree of "paint job" customization are you going to offer, and how is it going to work?

With so much rich Battletech history, I don't want to send my "Red Guys" to attack the "Green Guys".

I'd like to make an 11th Legion of Vega lance, a 3rd Davion Guards lance, a 4th McCarron's Armored Cavalry lance, etc.

#7 Modred189

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Posted 20 June 2012 - 08:21 PM

Will we have custom insignias?

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#8 SteelWolf13

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Posted 20 June 2012 - 09:28 PM

Can you record battles and play them back with out using proprietary codex? And would that be the clips of battles or the entire game as well?

BattleROMS
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#9 FirstKnight

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Posted 20 June 2012 - 11:32 PM

Will Battlemechs such as the Jenner be able to Flip their Arms and engage targets behind them?

#10 blaze32

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Posted 20 June 2012 - 11:52 PM

what are stacs? what are the cards used for?

#11 Chukenator

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Posted 21 June 2012 - 12:46 AM

View PostKellAset, on 20 June 2012 - 05:59 PM, said:

1. Will there be melee combat in game?
2. Will we see something more than just mechs? vehicles and infantry?
3. Will MWT eventually appear also on "steam" among other free to play games?

Okay, here's the deal: we're making a game that for all intents and purposes is a live product. We don't stop developing when we "ship," or, more appropriately, go open beta. Once we're open beta a strong community involvement is going to result in community wants being met to the best of our ability. We'll be taking our cues from how we see people play the game, what makes people quit, what complaints we hear the most and how often a feature is demanded politely asked for. That's the key difference between a live product like MWT and traditional boxed products (usually mitigated and addressed by rampant DLC).


This means when I answer "no, not right now" to question 1 through 3 when I really mean is: how badly d'you guys want melee or vehicle and infantry? Is it just a small crazy subsection of the MST community or is it an overwhelming critical mass of people incessantly clamoring for these features?

Also, looking at delivering MWT through Steam realize we don't actually have a client download, we're totally browser-based. I'm wondering how'd you'd see that work out?

#12 gu3rilla77

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Posted 21 June 2012 - 06:00 AM

can you tell something about how you guys plan to progress in the timeline? i mean, MWO stated that they will have "day by day realtime" progression, which i honestly doubt would fit to the shape of MWT... will you go in certain steps, maybe significant events or what ever?

i am really really really glad that MWT is settled at 3025, so we can focus on the very exciting setting of the succession wars, the more "feudal" timeline in BattleTech... so is it likely to expect that we will have quite some time to pass, before "certain things" going to happen? ;)
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#13 KellAset

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Posted 21 June 2012 - 07:03 AM

View PostChukenator, on 21 June 2012 - 12:46 AM, said:

Also, looking at delivering MWT through Steam realize we don't actually have a client download, we're totally browser-based. I'm wondering how'd you'd see that work out?

Spiral Knights and Iron Grip: Marauders are both browser based f2p games and can be played also thru steam;
http://store.steampo....com/app/99900/
http://www.spiralknights.com/

http://store.steampo...1_7_suggest__13
https://igmarauders....com/splashpage/
No idea how much different MWT is from those two but if that is possible for mentioned games so why MWT would not be able to pull it off?
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#14 Rave

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Posted 21 June 2012 - 08:02 AM

View PostChukenator, on 21 June 2012 - 12:46 AM, said:

how badly d'you guys want melee...?

It's an important facet of the game. Particularly in the 3025 era. That said, with the way you guys have changed phases and changed to simultaneous movement...well, I'm not sure it's nearly as valuable. I'll wait to play some of the beta before being able to personally judge its value.

#15 Cever

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Posted 21 June 2012 - 11:08 AM

Will we be able to see play-by-play in the replays? I'm thinking something like SC2, or other RTS replay systems, where we can see from the perspective of either player, or see what both are doing simultaneously.

Also, will there be a spectator mode?

Lastly, when Mechs explode, will they damage other Mechs that happen to be nearby?
When in doubt, apply fire.

I'm Cever, formerly known as Lever.

#16 FLAKPANZER

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Posted 21 June 2012 - 11:11 AM

When can we expect the beta keys to start going out now that the new website is up?

Thank you!
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#17 Oberon

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Posted 21 June 2012 - 11:14 AM

What kind of customization will be allowed for a Mech chassis?

- Skins or the look/color of a mech? (we've seen evidence for this)
- Weapons? (we've seen answers to support this)
- Armor? Can you add or remove armor?
- Heat Sinks? Can you add or remove heat sinks over the base 10.
- Engine? Jump Jets?
Thank you for your interest in battling the Oberon Federation. We have reached our daily quota of mech destruction for today; however more slots open up daily. Please try again tomorrow!

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#18 Heronimus

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Posted 21 June 2012 - 11:21 AM

I was wondering, can we name our Lances?

I see myself creating different units with their own names and tactis (color schemes).

So a second question would be, can we record history for the different lances, build some lore.

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#19 Oberon

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Posted 21 June 2012 - 12:19 PM

Can games end in a tie?

Since turns are simultaneous, what happens if you both blow each other up on the same turn.

A bit more unlikely, but also possible. What happens if a mech runs out of ammo, or loses all it's weapons? Without melee what can they do?
Thank you for your interest in battling the Oberon Federation. We have reached our daily quota of mech destruction for today; however more slots open up daily. Please try again tomorrow!

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#20 AlphaDeadOne

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Posted 21 June 2012 - 01:38 PM

View PostNovastorm, on 20 June 2012 - 05:25 PM, said:

Not about the game and honestly not realy important in the grand scheme of things...

But I miss my advanced member status. And my like tally. Normally I don't care about such things. But I tend to be a light poster, and this game has probably been the only one I have been an active forum comunity person on. I mean I barely have 14 post on the MWO forums. But here... I care lol.

Is there anyway those old things will transfer over? I know it is incrediably minor in the grand scheme of things, but *sniffle*

I'm one of the poeple that should be going on about this.

BUT I DON'T CARE!!

This site looks sexy and I really can't wait to dive right in. And really hope that I can get beta! Being in NZ made me miss my chance but keeping good thoughts going for MWT!





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