We recently sat down with Jordan Weisman, creator of the original BattleTech and MechWarrior games, to discuss MechWarrior and video games. Be sure to check out the first half on the MechWarrior Online Official Site
.What was your inspiration to create BattleTech?
I had seen images and model kits from the Japanese shows Macross, Southern Cross, and Crusher Joe. I loved the visuals but wanted to create a story for them in which the Mechs where only machines, but machines that their pilots imbued with personality like we do with our warplanes, tanks, and even cars. I wanted to adapt these wonderful machines to setting that was born from Western tradition, in this case a retelling the Roman Successor States. And most of all, I wanted to create a game which merged the reality of tank warfare with the sci-fi/fantasy of giant suits of armor.How do you approach the creative process when working on something new?
I start by identifying what I call the ‘primal’ fantasy that the world or game is attempting to touch on. What I mean by primal fantasies are the things that we liked to pretend we were when we were kids running around the house, but then find a more sophisticated way to tap into that inner child’s energy and enthusiasm. For Battletech the primal fantasy was knights in shining armor, but now the armor is 30 foot tall and the armor is all dented to hell because the older tech is better than the newer tech.MechWarrior: Why giant sized robots?
Because they are COOL! See above for more details.Can you tell us a little more about Shadowrun?
Only that we are working really hard on it and having a blast. We are releasing new information couple of times a month so stay tuned to www.harebrained-schemes.com
Be sure to check out the first half on the MechWarrior Online Official Site