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New 3D Turn: Trebuchet!

Trebuchet Unity Turn 3D Turn.

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#1 Xoanon

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Posted 28 September 2012 - 10:28 AM

Check out the new Unity 3D bio for a better look at our latest mech reveal! Unity 3D Trebuchet

Be sure to check out the Trebuchet's specs and background info here.

#2 Juodvarnis

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Posted 28 September 2012 - 10:30 AM

Looks kind of shorter than i'd like, but it's a nice design anyway.
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#3 Battalia

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Posted 28 September 2012 - 10:36 AM

Looks good. I like how the torso LRM got centered. Only thing that bugs me is how the RA ends in that black nub...

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#4 Juodvarnis

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Posted 28 September 2012 - 10:39 AM

Wait wait wait wait, Isnt Trebuchet supposed to have 3 medium lasers? 2 one one arm, 1 on the other? Why can i see only 2? One on each hand? :blink:
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#5 EliasAvenal

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Posted 28 September 2012 - 11:17 AM

The model itself looks decent enough, I like the beefy, chunky, substantial look of this 'mech.

What still bothers me is the size of the twin chest 'missile boxes'. For a 'mech that is supposedly first and foremost a 'LRM Boat', the visual emphasis seems to be on the arm mounted Medium Lasers. As it stands right now, the LRM 'doors' looks more like portholes for RACs than for double shots of 15 missiles.

I'm not debating the design of the LRM racks (that's already an old discussion on these boards), I'm purely looking at the size and emphasis of the space dedicated to the weapons systems on this 'mech.
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#6 DechanFraser

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Posted 28 September 2012 - 12:32 PM

I'm sorry, but I can't like any of these models. I agree with Elias that the design needs to emphasise that it's a long range LRM support mech. It's also supposed to be quite fast (86 km/h) but with those enormous feet it looks like it would barely be able to walk. I'm also confused by the weaponry, is that a Large Laser in the right arm?

#7 streetfighterguy

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Posted 28 September 2012 - 01:53 PM

The mech design seems to be missing the lower part of the mid section that would give it the additional height that is missing from older drawings. The missle launcher design could be better unless this design is using the same launch tubes for multiple shots for a single salvo of 15.

The weapon in the right arm looks to be modular like the stinger light mech medium laser in the intent that it could be dropped or rapidly changed.

Overall the design looks quite functional for the intended purpose of combat.

Oh and puppies have big feet and they aren't slow.

#8 DechanFraser

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Posted 28 September 2012 - 02:44 PM

View Poststreetfighterguy, on 28 September 2012 - 01:53 PM, said:


The weapon in the right arm looks to be modular like the stinger light mech medium laser in the intent that it could be dropped or rapidly changed.

Overall the design looks quite functional for the intended purpose of combat.

Oh and puppies have big feet and they aren't slow.

I'm mostly confused by the huge difference in size between the laser in the right arm and the one in the left arm, don't know what type of lasers those are supposed to be though, since it's not the standard configuration with three medium lasers.

You'll have to show me some of those fast puppies with giant feet :)

#9 TaigaKirdApe

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Posted 28 September 2012 - 02:55 PM

Now that I can see it from all angles, I'm not a fan of the design.

It has no freakin' neck.
The helmet design, the only distinctive feature retained, is not obvious from all angles.
The arms things just bug me. I don't know what they're supposed to be.
One of the Med. Lasers seem to be missing. (shouldn't there be two on one hand or am I mis-remembering?)
It does not look like a fire support mech, which makes it a visual design fail.

I know it's way, way too late to fix this before launch but...well, just so you know. It's not right, as is. Did your QA call this out earlier in the design process? I mean, we're seeing this pretty close to release, right? Too late to fix?

#10 streetfighterguy

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Posted 28 September 2012 - 03:54 PM

My best assumption, and yes i know assumptions are just that but ponder this... Maybe the laser on the right arm is still just a medium laser but as i mentioned earlier it is a modual that can be dropped and if, just if it is that then it might have its own stand alone power source which is why the thing is a small tugboat on the arm of the mech.

Also the other assumption is their autoload system for the missles. It would function better with less barrels on the launcher if they are shot in groups of 3 volleys reducing the required surface area needed for the system yet providing the same effective damage.

Big feet, who knows... since it is a missle launching platform maybe the big feet are to keep it planted, just like puppies

#11 JFlash49

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Posted 28 September 2012 - 05:32 PM

except for the chest issue, i still like the bucket :)
"Lost amongst the lowest scum of the inner sphere our brothers are chanting! Finally! Finally!"
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#12 Dunkelzahn

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Posted 28 September 2012 - 10:04 PM

Hm, lets see, there is a huge, and I mean huuuuge laser on the right arm. And another, tiny one, on the left arm. Now, if those are both medium lasers (as we have to assume, as the turn-around is supposed to show the stock Treb) I want my engineers to make _all_ my mediums form the material, the tiny one is made of and put three times the regular amount of ´em on any mech I own. Put the remaining freed mass into heat sinks.
C´me on, if the laser on the right masses 1 ton, the one on the left can mass no more than 200 kg, more spacy construchtion can´t account for _that_ much of a difference in size.

The ´box´ on the right arm, where a hand is supposed to be, irks me only a little. I assume there is a "hardpoint" for mounting a weapon there, so it will look similar to the left. Still not sure why the hand had to go?

The torso mounted launcher looks a bit better than on the bios, I still don´t like it, but I think I can (have to?) live with it.

Very stocky overall and the arms are bloody big. It doesn´t realy carry the "I am a reasonable fast mover" image at all. Bit feets, I can live with, ground preassure and all that, you know. On the other hand, removing those plates under the feet would make them look more sleek, I guess.

Conclusion: I am meh about the design (not the mech itself, the Treb is a fine fire support mech)
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#13 Grakka

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Posted 29 September 2012 - 06:43 AM

It has the hat. It looks blocky. I like it.

Maybe it accidently isn´t the stock version? Could be a large Laser in the right arm and a small laser on the left. The left arm laser looks a lot like the one on the Awesome...

#14 Teranika

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Posted 29 September 2012 - 07:08 AM

View PostDunkelzahn, on 28 September 2012 - 10:04 PM, said:

The ´box´ on the right arm, where a hand is supposed to be, irks me only a little. I assume there is a "hardpoint" for mounting a weapon there, so it will look similar to the left. Still not sure why the hand had to go?

Conclusion: I am meh about the design (not the mech itself, the Treb is a fine fire support mech)

The Trenchbucket has never had a right hand.. even in the original TRO.. so that is the MWT Art team staying consistent with the 'theme' of the Trebby.

Personally, I think the Turnarounds look better then the Bios... I like the way the volley launchers look when, essentially, stuck in a box.. perhaps we could get that revision on the Catapult? (Oh no...I just opened that can of worms again).

Edit: Also, maybe turn the lens flare down a bit?

Edit.. also, Screenshot for Mater.. just in case he hasn't seen it yet:

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#15 Dunkelzahn

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Posted 29 September 2012 - 08:32 AM

View PostTeranika, on 29 September 2012 - 07:08 AM, said:

The Trenchbucket has never had a right hand.. even in the original TRO.. so that is the MWT Art team staying consistent with the 'theme' of the Trebby.

Yeah, my memory is playing tricks on me again. I _knew_ I should have looked it up in the TR before posting :)
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#16 Shuyung

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Posted 29 September 2012 - 07:27 PM

Less lens flare would have been preferred.

I don't know, the right hand laser assembly should be a double, so maybe that's causing the size discrepancy. Most of the extra space is cooling jacket, whereas the left arm ML has the advantage of being able to piggyback on the LRM15's cooling apparatus?

#17 Gwtheyrn

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Posted 30 September 2012 - 05:51 AM

On its own merits, I like the design. It looks like you would expect a war machine to look like. The chunky, industrial look fits well. Still don't dig the launchers.

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#18 ToreDeLoro

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Posted 30 September 2012 - 10:12 AM

looks good

#19 RonasAlabar

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Posted 30 September 2012 - 08:37 PM

View PostGrakka, on 29 September 2012 - 06:43 AM, said:

It has the hat. It looks blocky. I like it.

Maybe it accidently isn´t the stock version? Could be a large Laser in the right arm and a small laser on the left. The left arm laser looks a lot like the one on the Awesome...

There are... reasons... for weapon size discrepancy, which I cannot comment on further but I'm excited to mess around with if it doesn't get altered. That part doesn't worry me. ;)

The turnaround makes it look more squat than I'd thought, but I still like it. I still really dig the chest cavity. -bites tongue on more in-depth beta commentary-
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#20 TheDragon

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Posted 01 October 2012 - 03:30 AM

Figures. Looks like this got posted as I shut down my computer Friday afternoon. Oh well, better late than never.

Wish the helmet was a bit more prominent and less flat-looking. From a top-down or isometric view, it may not be visible enough as-is to distinguish it as a Trebuchet. The whole "no neck" design aesthetic kind of messes that up.

The rest is a bit blockier than I would have expected (over-sized shoulders and such), but not a big deal in my book.
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