Mech Design Poll
Posted 27 June 2012 - 12:44 PM
Posted 27 June 2012 - 12:47 PM
I would have a issue ONLY if they were being produced by the same company as that would be counter productive to have 2 very distinct look.
Fingers to the grave...Blood to the sink...Brains in the air.
Posted 27 June 2012 - 12:47 PM
That said, overall I like the art direction in both games, and it's absolutely a long, long, long way from driving me off. You aren't getting rid of me that easily IGP!
Posted 27 June 2012 - 01:07 PM
I understand, they have to update the looks but I don´t have to love it
On the MWO : MWT front. I prefere most of the MWO designs, as most feel closer to the "originals"
Of course, I play anyway. The looks of the mech, while important, are not what a good game makes.
Posted 27 June 2012 - 01:09 PM
Posted 27 June 2012 - 04:04 PM
I like MWT because it reminds me of play tabletop Battletech...
I loved the Mechwarrior 1st/3rd person shooters back in the day...MWO is basically that but with multiplayer.
I'll play both, but I will likely spend more time here...more strategy involved with the turn base games.
Posted 27 June 2012 - 04:09 PM
Posted 27 June 2012 - 11:29 PM
Posted 27 June 2012 - 11:47 PM
MWT is more of a collectible boardgame and the design has a more comic-like style... and i think it fits somehow.
sure, a few of the designs are...well... uncommon^^ but i think i can live with all of them pretty good.
and yes, like WSzP said...the comparison ain´t fair, and not even really possible...
Let´s blow s++t up
Posted 28 June 2012 - 12:32 AM
Posted 28 June 2012 - 03:09 AM
Both of them are good on their own rights.
Posted 28 June 2012 - 04:46 AM
Posted 28 June 2012 - 05:30 PM
By contrast, MWT is focusing on lower-poly counts, lower textures, etc. to make it an accessable game. This means now more than ever the sillhouette of the mech needs to stand out. While MWO does this well, it's not near as well done as the MWT crew have. Each mech needs to be of unique shape, and you have to do this with less polies and such. The art comes from minimizing the mechs to the point where just a glance lets you know exactly what you are up against. The smaller models taking up less screen space means the cannons need to be poking out a bit more, the missile racks need to be exadurated, the head of an Atlas needs to be brought down to it's most basic shape. For everything the guys at MWT have done, I think they have done a remarkable job working on making more with less.
Posted 05 September 2012 - 03:39 PM
That being said my in-game choice of mechs will be based on their capabilites and my playstyle rather than the look of the mech.
Posted 05 September 2012 - 04:06 PM
That said, I'll still be playing, and very much enjoying the game, because I'm a sucker for anything BattleTech.
Posted 12 September 2012 - 07:35 PM
Edit: Actually, all the statistics of this poll will be slightly staggered.
Posted 13 September 2012 - 05:20 AM
Posted 13 September 2012 - 10:10 AM
Words right out of my mouth
Posted 13 September 2012 - 11:20 AM
Still going to play both, but the art may be a deterrent to putting more money towards one or the other. I know I don't want to play the Catapult with the current arm design, for one.
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