Worst Case Scenario - Mechs you were not intending to use
#1
Posted 02 July 2012 - 01:49 PM
Figured I start this discussion because I haven't seen much discussion on the idea. With the STAC system, you dont know what you are going to get. There is a very strong possibility you're going to draft mechs that were not a part of your 'dream lance', and even get mechs you're highly uncomfortable with.
So what are you going to do with these mechs? Are their some mechs you will just refuse to use, even when those chassis are the only ones outside your starting lance that allows you some flexibility?
Will you try to completely re-design a chasis to fill another role it's innitial loadout was not intended, or do you intend to simply 'upgrade' it's capabilities? Are you prepared to run with an Assault even though you want no part of them, and how to you intend to use them?
Personally I am really hoping to get a Stalker as one of my early chassis. So naturally that means I'll go my entire MWT career without ever getting one. I keep thinking about other mechs I can draft to be a 'lighter' version of my beloved Stalker, and how to make those conversions.
Will you simply throw all your 'junk/commons' onto that chassis?
Will you be willing to run your 'bottom of the barrel' lance filled with four chassis you wouldn't normally run?
I'd like to hear thoughts on this, because with the STAC system, you're drawing random mechs and equipment, and you cant expect to get what you want, but sometimes you draft something you want no part of.
For me, the 'worst case scenario' draw is a Spider chassis. I really feel I can make any mech work in a lance except this one, and expecting it to contribute it's weight to a fight is a fleeting expectation, with only two medium lasers, it's only real advantage is it's speed, which makes me a little leery in the game model we've seen sofar where it's just a team deathmatch with lances. About the only reason I'd take it willingly is if I dont have enough CV to spend on something more useful.
So what about you? What's your worst case scenario as a draft early on, what are you hoping to avoid getting early on?
- MD

#2
Posted 02 July 2012 - 01:51 PM
There's no such thing as a bad 'Mech (Well.. there is the UrbanMech....)
#3
Posted 02 July 2012 - 02:01 PM
Who dares not put it to the touch, to gain or lose it all
~James Graham
#4
Posted 02 July 2012 - 02:11 PM
And to get on topic i'd throw them together until i got enough of them to make the "C Team", where average just might cut it. But off the top of my head theres not too much that is just plain awful... and what is you can still customize to be pretty awful
#5
Posted 02 July 2012 - 02:15 PM
But honestly, I can handle myself pretty well with most weights, and weapons loadouts. My problem is with speed. I am always unsure of where to move Assaults to or even when to move them in order to get the modifier advantage. I'm really good at calculating from the other end and making myself really annoying with lights and mediums against assaults, though. And maybe that's the problem. I spent so much time refining how to use lights and mediums against anything that I never learned the other side of the coin.
My worst case scenario would be to have a lance of all assaults. I would probably lose every battle, even if I fought against heavies. I don't suppose I'm really THAT bad with them, but I certainly am very much out of my element using Assaults.
#6
Posted 02 July 2012 - 02:22 PM
Busukaba, on 02 July 2012 - 02:15 PM, said:
But honestly, I can handle myself pretty well with most weights, and weapons loadouts. My problem is with speed. I am always unsure of where to move Assaults to or even when to move them in order to get the modifier advantage. I'm really good at calculating from the other end and making myself really annoying with lights and mediums against assaults, though. And maybe that's the problem. I spent so much time refining how to use lights and mediums against anything that I never learned the other side of the coin.
My worst case scenario would be to have a lance of all assaults. I would probably lose every battle, even if I fought against heavies. I don't suppose I'm really THAT bad with them, but I certainly am very much out of my element using Assaults.
I am actually wondering if you take an Assault lance but purposly drop all their equipment to low-CV costs, would you be able to get into fights that are primarily lights and mediums that are really well equiped? Dispite being ballanced CV wise, i think it would make a great 'David and Goliath' matchup.

#7
Posted 02 July 2012 - 03:50 PM
Half of the fun of playing a merc unit back in the day was developing your strategy to fit whatever you had.
If you draw a Spider, use him as a spotter. Run him at max speed, don't worry about him attacking, and use him to spot for LRMs and PPCs. And maybe you can get around the back of your enemy and take a pot shot.
Now, if you drew an entire lance of Spiders, then you might be in trouble. Is there going to be a trade option?
Adam Savage
#8
Posted 02 July 2012 - 04:23 PM
And of coarse I will mod the hell out of them as needed for certain CV levels.

Fingers to the grave...Blood to the sink...Brains in the air.
#9
Posted 02 July 2012 - 04:26 PM
Mystery, on 02 July 2012 - 04:23 PM, said:
And of coarse I will mod the hell out of them as needed for certain CV levels.
I guess you and me have different expectations on the speed of how many mech chassis you can gain, because I honestly expect that after a week of 5-7 hours of play (YAY, Too Many Late Nights!) I'd MIGHT have enough for a randomly built secondary Lance. How you expect to have 12-20 astonishes me.

#10
Posted 02 July 2012 - 04:29 PM
MacabreDerek, on 02 July 2012 - 04:26 PM, said:
I figure I'll end up with that many Lances eventually as well... it'll take awhile, but I expect to get there..at least, assuming we don't have a limit to the number of lances we can field.
#11
Posted 02 July 2012 - 04:30 PM

#12
Posted 02 July 2012 - 06:13 PM
MacabreDerek, on 02 July 2012 - 04:26 PM, said:
I have some cash saved up just for the game, plus my monthly gaming budget so yeah depending on the rarity I should be good to go, may have to sit on some cards for a while to lower my cv but meh time is what I've got.

Fingers to the grave...Blood to the sink...Brains in the air.
#13
Posted 02 July 2012 - 08:01 PM
MacabreDerek, on 02 July 2012 - 04:30 PM, said:
#14
Posted 02 July 2012 - 08:05 PM
However, it's not like I wont try such rediculous lances lol

#15
Posted 02 July 2012 - 08:33 PM
Anyway, the way my luck usually runs, no matter what I field, my best Mech will be head-shotted in the 2nd turn anyway
#16
Posted 02 July 2012 - 10:19 PM
Dunkelzahn, on 02 July 2012 - 08:33 PM, said:
Never claimed their was. The thought goes however that everyone has a preference in mechs and lances, and with the amount of mechs they are discussing putting into MWT, you're definetly going to draft quite a number of them that dont fit into that method of play.
For instance, for me, it would be a NIGHTMARE to play a lance of Spider, Commando, Hunchback and Dragon. Not only are they mechs I hold little faith in, but they are outside my realm of expirence, playstyles that I dont particularly enjoy, and unless I draft ALOT of weapons that let me change their roles entirely, it's just me playing under a personal handicap.
I am very much a long-range support kinda guy, I like LRMs, Large Lasers and PPCs, I like NARC and I like controlling lanes of fire and creating kill zones. You have a hard time doing that with a lance primarily built of brawlers and skirmishers, and are often in a bad place to get out of them once they are established.
I am sure I am not alone in the idea that, yes all the mechs have a place and are probably going to be balanced enough that any mech can pull their weight, but in that you're always going to have that one lance that is put together because everything else you actually wanted is in your primary and maybe secondary lances, and when the game launches even worse because you have the starting lance and then it's entirely luck of the draw, which many of us know how that typically ends up going.
I do however appreciate the challenge of forcing a lance to work with what I have, but I wanted to instigate discussion on what people would do. Will they keep the mech close to it's primary config to let it preform it's role as intended? Will they customise it to become a 'proxie' for the card they are actually hunting for? etc etc etc

#17
Posted 03 July 2012 - 07:58 AM
Who dares not put it to the touch, to gain or lose it all
~James Graham
#18
Posted 03 July 2012 - 08:17 AM
Of the ones we know to be in, I like the Grasshopper, Catapult, Orion and Trebuchet the most, Commando, Jenner and Spider the least (yes, while I like some mobility, I am more a "slug it out" kind of guy) but even a Jenner/Spider lance would be used and could actually be fun, jumping around like crazy and trying to hit anything
I will keep the mechs in their original configeration at first, but in the long run, not customizing them when I can is just stupid (ok, the Dervish will loose those SRM-2s as soon as possible*).
As the ones I like the less are also the light mechs, there isn´t all that much that I can do with them (I doubt I could put 10 tons or armor, a PPC and an LRM-15 on one of those
*This is assuming, there are no Infernos in the game. If they are in, I´ll have to think about this again.
#19
Posted 03 July 2012 - 09:07 AM
It all comes from the Si-move.
Set a mech down on a map, and mentally make an "area" of all the hexes that mech can get to in one turn. (walking, running, jumping). Compare a Stalker to a Spider. It goes without saying that the Spider's movement zone is going to be immensely bigger.
With slower mechs having a smaller movement zone, it means that it becomes much easier for the other guy to predict where your assault is gonna end up. A light will be able to bounce everywhere (especially if it has jump jets). Swatting a fast light like a Cicada or Spider has the potential of being a real pain in the neck, if the other guy is unconventional enough.
#20
Posted 03 July 2012 - 09:21 AM
"The first rule of jungle warfare is, obviously, remove the jungle. " - Long Tom artillery commander

1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users
















