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Although I've not posted on the forums before I hope I count as being active. I may not write on the forums, however I am here every day (almost) reading and keeping up to date. I would be disappointed if I were to miss out simply because I choose not to post. I'm interested and eager... so please don't forget about me.
In other news...
Not many specifics about the mechanics of the game have yet been revealed. My biggest hope is that the strategical, tactical and meta game elements of this game are going to be deep and complex. I want this game to be more than a simple formulaic problem, which once cracked means it's just a case of going through the motions and hoping for some good cards in the STACS. With just four actors in a game (a single lance) I wonder if it's possible to add the depth that will keep the game interesting.
I used to play Star Wars CCG many years ago, which I enjoyed greatly. The number of strategies and tactics that could be employed were massive (well large), which when combined with the card collection side of things gave it longevity. Here's hoping for the same from MWT.





















