Posted 11 July 2012 - 08:56 PM
Posted 11 July 2012 - 09:18 PM
Posted 11 July 2012 - 09:29 PM

Posted 12 July 2012 - 06:40 AM
It's been stated only 1v1 and 1vAI will be available at launch. No problem.
When it's time to expand into coop, what would you guys enjoy the most?
Personally, I would love too see some special coop games such as each player gets 1 pilot/mek and forms a lance therein. Yup, a 4v4 coop game. 4 meks vs 4 meks.
I look at it this way, if there's a player that digs the lightmek recon/sneaky role... sobeit, let that player specialize.
Partner him up with someone that enjoys the heavy ranged meks and another 2 midrange players.
It seems to be the easiest way to implement coop play from my understanding of coding. Simply sharing controls of what's already available between multiple people.
I don't know how many lances are limited yet, it's also viable this would work for 4 v 4 where each player has their own lance also. I'm still scouring the forums for information on just how big the maps are, or if they are all a standard size limited by Unity engine.
What are your thoughts on this folks?
Posted 12 July 2012 - 08:33 AM
Posted 12 July 2012 - 10:13 AM
Posted 12 July 2012 - 10:16 AM
The Devs have said they have a goal of more than just 1v1 and 1vAI, but they have also said they have to limit the scope to be able to release the game in anything like a reasonable time.
Patience, we have a shortage of it, let them get us the 1v1 version first, huh?
Ok, now that I got that little rant out of my system.
Hmm... I'd like to see lance v lance level fights with players each running an indvidual 'mech.
I'd also like to see company level battles with players running lances. (that's 12 v 12)
Depending on how many 'Mechs we can field it could be fun to see Battalion level combats with players running companies or even individual lances, but I guarantee you those battles wouldn't run through in an hour or three (nod to Derek).
Posted 12 July 2012 - 11:31 AM
I think 4v4 with each player only piloting one 'Mech... takes some of the 'tactics' out. The double blind rules would give the advantage to whoever spent more time communicating/coordinating out of game. How would you work turns, given the asynchronous nature of the game?
4v4 with each player still controlling their own lance? Yeah, that'd be good.
Posted 12 July 2012 - 11:54 AM
I have one big issue when it comes down to anything beyond 1v1, and that comes down to time restraints. As a person who likes to play a game in about 1-3 hours, I seem to be in the minority with discussions on how games can go on for a full week or more. While I like the idea of time constraints for 1v1 where if someone goes over the alotted time they forfit, in a multiplayer game of that scale, you're either putting a group a mech/lance/player short, or you lost through no fault of your own, either one being entirely unacceptable.
If you were to do it 4v4 though, I feel each player should get a single mech. I dont feel it removes the 'tactics' part of the game, it simply forces players to work together (GASP!), which though is harder, especially in the age where Call of Duty enforces lone-wolf rambo-style 'tactics', is also more rewarding when it is executed.
Another reason I dont care for team games though is outside of the casual element, it just offers someone a chance to blame their loss on someone else, which shunts the chance for them to learn and personally improve. While this may seem minor to me, I've seen this trap suck in alot of potentially good players into maintaining scrubdom because they refuse to see the big picture and adapt to what is going on and work with it, rather than play assuming everyone is drinking the same coolaid.
Posted 12 July 2012 - 12:03 PM
Posted 12 July 2012 - 12:41 PM
I think 4v4 with each player only piloting one 'Mech... takes some of the 'tactics' out. The double blind rules would give the advantage to whoever spent more time communicating/coordinating out of game. How would you work turns, given the asynchronous nature of the game?
4v4 with each player still controlling their own lance? Yeah, that'd be good.
Posted 12 July 2012 - 01:18 PM
I have always wondered how you could use this as a RP site, if you and your buds want to fight in a RP setting form a lance and have each go into their own mech Vs. the same thing on the other side
Maybe spice it up a little you could have role warfare (like in MWO) you can only see what your mech dose, unless you have a light mech (scout) that can relay information to each other’s, and that way the lights (lower mids) don’t die out completely