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New Screenshots for August

In-game screenshots screenshots

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#1 Xoanon

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Posted 06 August 2012 - 06:06 AM

Take a look at the latest batch of new screenshots, MechBay! STAC Store! Oh my!!

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#2 Badgerbanger

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Posted 06 August 2012 - 06:11 AM

Ohhhh..now that is niiiiicce :)

Please feel free to throw us some more treats :)

P.S. bleachboy???? really???? :P
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#3 vpalmer

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Posted 06 August 2012 - 06:21 AM

this design of LRMs is a biggest tragedy in the BattleTech universe ever.
MWT BETTER BTECH

#4 Nytefury

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Posted 06 August 2012 - 06:27 AM

Thanks, looks awesome :)

#5 Mystery

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Posted 06 August 2012 - 06:29 AM

ChemJet was a vehicle AC/20 and not in the 3025 era on mechs original or revised, but thank you for showing some great pictures. And no I am not trying to nitpick just trying to keep it in the 3025 era and not 3040 otherwise that would start up a LosTech thread.
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#6 Durin

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Posted 06 August 2012 - 06:32 AM

I find the right screenshot in the third row really interesting.
Under that Spider are the movement options displayed. Going, running and jumping I can identify. But what is the last symbol? No movemen at all, just standing still?

Edit:
Why did you use a screenshot with the old shop prices? Just a mistake or will the prices be changed again?

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#7 Mater

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Posted 06 August 2012 - 07:03 AM

.. really nice pics … this would be good to see every week till it launches

Also it looks like iclorox likes ammo based rounds LOL :P or is he compensating for something :P (just kidding)

You know that’s what I was afraid of with their only being 4 v 4 I think most will be ammo based mechs … just because you know it will be a short match (most ammo weapons will give you more damage than a laser of the same weight (heart points))
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#8 Ixian

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Posted 06 August 2012 - 07:27 AM

View PostDurin, on 06 August 2012 - 06:32 AM, said:

Under that Spider are the movement options displayed. Going, running and jumping I can identify. But what is the last symbol? No movemen at all, just standing still?

I figure it is no movement. Probably every mech has to be given an order of some sort so it is there for when you feel like losing said Spider. ;)

#9 fokker78

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Posted 06 August 2012 - 07:28 AM

nice shots. I don't see CV on the Atlas, nor on the weapon shown... still under construction at the time the screenshot was taken?

#10 TheDragon

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Posted 06 August 2012 - 07:28 AM

I am very happy with the look of the mech bay. It confirms that critical hit slots are still in and at least very similar if not the same as TT. The graphical representations of each weapon taking up the appropriate number of slots as you drop them in is a nice way to represent it without making it look intimidating to new players, in my opinion.

Having the AI player's name reference the NAIS is also a nice touch.
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#11 YellowKingValley

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Posted 06 August 2012 - 07:33 AM

I see Blue, Gold, Purple and Red colored cards. Hmm...

Can see enemy hitpoints.

Engagement by turn 2.

#12 Kiyoshi101

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Posted 06 August 2012 - 07:45 AM

“There’s gonna be different levels of packs — different theme packs — depending on the type of promotion [running] that month,” said Romanchuk. “And people are able to buy this and add to their collection of MechWarrior stuff to play with.”

OMG... The collecter in me is screaming!!!
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#13 Savarok

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Posted 06 August 2012 - 07:51 AM

Looking absolutely fantastic, now all we need is a time machine to speed time to the weekend after gencon

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#14 Bolfry

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Posted 06 August 2012 - 08:25 AM

My wife is going to ground me.... :( and take away my credit cards.....


But I gots paypals!!! MuWAhahaha! :D
"Dead is dead. Parts is parts. Dead guys is parts." -Cyberpunk 2020, Steve Jackson Games (Thanks Steve! You're the ONLY RPG company to get RAIDED by the FBI Secret Service! (congrats?) )

#15 RonasAlabar

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Posted 06 August 2012 - 09:15 AM

View PostIxian, on 06 August 2012 - 07:27 AM, said:

I figure it is no movement. Probably every mech has to be given an order of some sort so it is there for when you feel like losing said Spider. ;)

Yeah, but I figured they'd just go the MegaMek route and let you pick a hex and inform you of how many MP it will take to get there. Click a button to make it a jump move. End turn to commit. It's an easy and logical implementation. Initially I thought it was just more of an informative icon but the zero-movement is a bit puzzling. ;) ('Why, yes, not moving does cost zero MP!')

Oh, maybe you click the icon and it highlights hexes you can get to with that movement mode. That actually does make more sense for mass-market, I suppose. There's probably proof of this in old gameplay videos that I vaguely recall.

(edit to remove evidence of me forgetting that in MM it's blue for walk and yellow for run... :P)
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#16 Teranika

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Posted 06 August 2012 - 09:44 AM

Very Nice! The Player Arsenal shot is my favorite.. ALL the guns! ;)
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#17 RonasAlabar

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Posted 06 August 2012 - 09:48 AM

View PostTeranika, on 06 August 2012 - 09:44 AM, said:

Very Nice! The Player Arsenal shot is my favorite.. ALL the guns! ;)

Insert Matrix parody here. 'I need AC/20s. Lots of AC/20s.'
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les Trente Sale : the Dirty Thirty
RA: defender of JagerMechs. Tester of betas. Acolyte of oldtech. 1BB comms guy.


#18 Horseman

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Posted 06 August 2012 - 10:28 AM

The Mechbay and STAC stuff is new, but how is the rest of the screenshots "new" when they all come from the first teaser footage? :P
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#19 Himack

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Posted 06 August 2012 - 12:36 PM

I'm really looking forward to this... Even more now. :-)
Himack the lurker.

#20 Wildstorm

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Posted 06 August 2012 - 02:00 PM

Mech bay looks sweet! I can't wait to get in there and customize some guys.





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